Ryan Woods - Developer and Designer

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Welcome to my portfolio! I am a game designer and developer based in the Southeastern US.

If I had to muse about the type of design I try to achieve, I aim for getting the most out of a limited system. Depth over breadth. I admire games like Portal that cause a player to look at a simple room layout that they've seen in 100s of other games with a fresh perspective and sense of curiosity. An ideal design for me has a minimal amount of moving pieces continuously interacting and compounding with one another.

I worked as a game designer for House of How from 05/2021 - 05/2026, beginning as a Junior Game Designer and moving up to Associate Game Designer and finally Game Designer. In this time I had the opportunity to work on a huge variety of projects. I will list what I can here, but of course many things are for unreleased or cancelled games that are covered by NDAs.

12/2025-04/2026: Contract with Crystal Dynamics

11/2025-12/2025 Multiplayer Shooter Prototype

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03/2025-10/2025: Battlefield 6 Portal

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09/2022-12/2022: Minecraft Legends

02/2022-02/2025: Unannounced Title

12/2021-02/2022: Raini: The Lords of Light

11/2021: Draft Kings

05/2021-10/2021: Unannounced Title

Projects

Game Jam Submissions

Student Projects

Resume